We don't fly planes, we fly people
By Adam Walker & Simone van Neerven
By Adam Walker & Simone van Neerven
Today, large corporations face a variety of challenges, many of which threaten their very existence. They can no longer assume that their customers of today will be their customers of tomorrow, or that their products and services will remain relevant and in demand for the months, years and decades to come.
Innovation should no longer be a ‘nice-to-have’ for companies. It is essential to stay relevant today, tomorrow and the day after tomorrow and you can only do this by innovating. At Vueling, innovation means having your head in the clouds while keeping your feet on the ground at the same time. However, this is easier said than done. McKinsey’s Three Horizons Model of innovation (with a small twist) enables Vueling’s innovation team to work on the large, disruptive yet rapidly approaching horizon 3 visions while at the same time solving the smaller, incremental horizon 1 pains of today.
Being in close contact with your customers when designing and improving products and services is also an essential element of the innovation process. Human-centered design (HCD) enables innovation teams to do just this. The variety of HCD tools and methodologies help to bridge the gaps between the three horizons. Using a human-centered approach to innovation allows teams to understand the current experience, its pain points and opportunities for improvement, as well as the customers expected future experiences. It is a great way to go from talking about customer experience to making it tangible.
Yet nothing will change if the corporate culture is not supportive towards innovation. Employees must be able to share their ideas freely, collaborate with others and feel safe to experiment and fail. Leaders need to know how to support and drive this innovative mindset. And innovation teams can play an excellent role in facilitating this across the entire organization.
Innovation has become one of the today’s top buzzwords. There are so many different definitions and approaches to innovation. The basic imperative is no longer to just innovate to stay ahead. Instead, you have to innovate to survive. Often incremental innovation is separated from disruptive innovation. However, they are strongly correlated. A good definition of innovation is “having your head in the clouds while keeping your feet on the ground at the same time”. Having your head in the clouds suggests that you should be on the lookout for what could be happening tomorrow and the day after tomorrow. While keeping your feet on the ground means you must also remember to stay relevant today.
Companies are built, run and led by people. They are the key to success. Today, a lot of innovation that takes place within large organizations is aimed at the big disruptions. This can be pretty daunting and often difficult for many employees to comprehend. However, incremental innovation is just as important. When you keep your feet on the ground, it is key to include your employees in the innovation journey. They are closest to and know more about the current problems of the company than anyone else. They often have a lot of good ideas about how to solve these problems having experienced them firsthand. By working together to solve these pains you can drive bottom-up innovation, which in turn leads to a higher employee engagement. When employees are engaged, they have more ideas, are eager to help solve further problems and so continues the circle of engagement. This is an upward, continuous improvement cycle that ensures a flexible attitude towards change and stimulates a growth mindset, all essential for an innovative DNA within a company.
Since there are so many different ways to innovate, there is no one-size-fits-all all approach. Every industry has its own challenges and maturity level. Even within companies, teams and departments can differ. When it comes to innovation, the best strategy is to personalize and contextualize the innovation approach, fit it to the current needs of the company and offer a roadmap that demonstrates how the company can stay relevant today and in the future.
A modular approach to innovation seems to be quite effective. Some general frameworks can be extremely useful to give structure to the innovation roadmap and with some small adjustments, they can fit into almost any context. One of the most powerful examples is McKinsey’s three horizon’s framework:
The approach per horizon differs. To make this framework more practical, pillars of key business aspects can be added to create a matrix. In the example below (figure 1) the pillars represent customer experience, employee experience, operational excellence and new business. But these pillars can be adjusted to any situation. The further you go towards the future, the more these topics will blend. The matrix can be used to plot initiatives, which is an excellent way to visualize the innovation portfolio and show the correlation between initiatives within the different horizons. It helps to put these initiatives into a logical context, understandable for everyone.
Figure 1: The three horizons combined with key business pillars, including the different approaches per horizon.
Every business is a people’s business. Today, customers are more important than ever. In the airline industry, traditionally a very operational-driven industry, there is a shift towards customer centricity. The experience of the customer is being considered at a much earlier stage. So much so that airlines are now reframing their purpose; “We don’t fly planes, we fly people”. By putting human-centered design at the heart of an airline’s innovation strategy, a true customer-centric approach is far more likely. This is more than just talking about how to provide the best customer experience, this is designing and implementing it.
Human-centered design is a creative approach to problem-solving. It’s a process that starts with the individuals you are designing for and ends with new solutions that are tailor-made to suit their needs. It is not about a shallow customer understanding, but more about building a deep empathy with the people you are designing for. You do this by immersing yourself in their lives. In time this allows you to understand their needs more deeply.
A good design approach allows strategies to be bold, expansive, and not too costly to implement. By costly, we don’t just mean the financial impact, but also in terms of political, ecological, and environmental impact. A human-centred design approach can be both simple and sophisticated, this leads to the creation of designs that are free of gaps and conflicts, hidden costs and risks, false choices and compromises.
Human-centered design combines creativity and imagination with critical reasoning and counterintuitive steps. It consists of three phases:
Figure 2: Hierarchy of design approaches
Simply described, human-centered design means focusing on the person and the experience. The basic rule is that you can start looking for improvements only when you know what the pain really is. This is also the reason why some problems have been around for such a long time. Without truly understanding the problem, there will never be a solution that’s good enough to solve it.
You need to start loving your problems. It’s only when you do this that you become determined to find the right solution. You must also be able to kill your own darlings if they are not actually solving the problem. However, this should not stop you from finding another way to solve the problem. The process requires resilience, persistence and continual iteration.
In the first phase of a human-centered design approach, a personal connection with the people – or users – for whom a solution is being developed, is established via qualitative research. However, it does not stop there. During the entire process of finding and solving the pains, possible solutions are tested with people, sometimes in quick-and-dirty ways. During the development of a first prototype or proof of concepts, there is constant feedback loop with your users to ensure the solution works well, is easy to understand and enjoyable.
Once the solution has to be brought to life and eventually to market, it will more than likely be successful. This is partly due to the fact that the very people that are being served have been put in the heart of the design process.
What distinguishes human-centered design from other problem-solving approaches is its obsessive focus on understanding the perspective of the person who experiences a service or product. It reveals their needs, the problems they face and whether the solution that has been designed for them is being delivered effectively. It’s most potent as a strategic process when the very people are working for, your customers, become a constant part of the design process whenever possible.
The service designers at Vueling’s innovation lab are in continuous dialogue with travellers to gain an ever deeper and broader understanding of the psyche. You learn about things like: How do people’s expectations regarding travel companies change over time? What are the main factors impacting customer experience? And when is ‘good’, good enough? These insights are blended with actual challenges of the business, with market trends, and with emerging technologies. We experiment, find new opportunities and execute them.
For employees that are accustomed to being told to be rational and objective, such methods can seem subjective and overly personal. Of course, businesses want to understand their customers – but a design-thinking approach creates connections with customers that can sometimes feel uncomfortably emotive and even overwhelming for many who are not used to working with such methodologies.
Design-thinking approaches call on employees to repeatedly experience something they have historically tried to avoid: failure. The iterative prototyping and testing involved in these methods work best when they produce lots of negative results – outcomes that show what doesn’t work. But piling up seemingly unsuccessful outcomes is uncomfortable for many. It also generates ideas that can be seen as crazy, ideas that will never be accepted and this also make some people uncomfortable.
Another potentially unsettling aspect of design-thinking methods is their reliance on divergent thinking. They ask employees to not race to the finish line or converge on an answer as quickly as possible. Instead, it asks people to expand on the number of options – to go sideways for a while rather than forward. That can be difficult for people accustomed to valuing a clear direction, cost savings, efficiency, and so on. It can feel like “spinning wheels” – which in some ways, it is.
To employees this divergent thinking might feel controversial to agile, another current big trend in many companies. With the fast pace of technological change and increasing prevalence of complex projects, many organizations are moving towards more agile work environments, methodologies and practices, with a lot of focus on short term delivery.
Agile and human-centered design are not competitive approaches. They can be highly complementary if applied well. In the prototype and proof of concept phase, lots of experimentation and quick testing with users is carried out. Once the results are satisfying, the deployment of the solutions needs to be as agile as possible. Also, one element of agile working is staying highly engaged with the customer throughout the process instead of waiting to the end to give them a final product, which is fully aligned with the human-centered design philosophy.
So, it requires an organization that is optimized for fast, high-quality execution. The speed of innovation depends on the agility of your organization. The quality of innovation depends on the customer centricity of your culture.
Innovation really thrives when there is an ecosystem of players that all collaborate. There is the creation of a network based on in-depth relationships with customers and employees, as well as partners such as other corporates, startups and governments. This all starts with a change from the ‘I win, you lose’ mindset towards one that asks, ‘how can we create win-win solutions by using the strengths of all parties?’.
Design thinking tools and processes (such as design sprints) can help to facilitate collaboration between many different stakeholders, including end users. During these sessions, a multidisciplinary team works on solving a shared problem. There is an open flow of data and information, accessible to everyone. Each participant brings their own perspective, leading to an overall, shared view of the problem. People love to share their ideas and help to make something happen. Collaboration becomes the preferred and natural way of working. They also generate an attitude within people that they hopefully bring back to their daily job and working environment after the session. It will have a positive impact and step by step, the company culture changes to a more collaborative one, where silos are being teared down.
Leaders play a crucial role in creating the right environment for their employees. They need to have a higher-order perspective to deliver the outcomes users demand and the impact the system deserves. These leaders who can move people with a compelling vision for an alternative state of affairs. Leaders who dare to do this will admit that they don’t have all of the answers, but they can take people along on a joint exploration to find the right path. These types of leaders stay away from the winning and losing mentality and strive for the betterment of all.
People who find themselves in positions of leadership must help people to resist the urge to converge quickly on a single solution. To goal-oriented people, divergent thinking can seem to generate unnecessary ambiguity about where a project is heading. Quite often impatience is a key emotion that needs to be managed well during in this phase. Leaders need to help those people deal with their insecurities and worries by aiding them in their understanding of the process. Employees who are unfamiliar with design thinking need the guidance and support of leaders to navigate the unfamiliar landscape and productively channel their reactions to the approach.
There is a large amount of evidence out there that shows senior executives almost unanimously say that people and corporate culture are the two most important drivers of innovation. Though almost every organization struggles with it. The three foundations of innovation are trust, willingness to experiment and take risks and openness to new ideas.
Leaders need to push employees to open up but also be supportive about how the they feel afterwards. They need to help their employees find that positive path and not act defensively when confronted with deficiencies in existing practices. They need to frame the findings as opportunities for redesign and improvement rather than as performance problems.
Since new ideas seem to spur more new ideas, networks generate a cycle of innovation. Furthermore, effective networks allow people with different kinds of knowledge and ways of tackling problems to cross-fertilize ideas. By focusing on getting the most from innovation networks, leaders can capture more value from existing resources, without launching a large-scale change-management program. But with the inclusion of networks comes the letting go of a ‘command and control’ mindset.
Command and control lead to bureaucracy, hierarchy, and fear. Attributes that inhibit innovation. People who lead must understand that their team is not working for them, but that they are there to work for the team. They should act as ‘roadblock busters’ when problems arise, in order to keep the team going and not get stuck. Lead the team with a ‘northstar’ and involve them in the definition of the path towards it. Trust them, they are capable of coming up with great ideas. Too much control and you will kill all creativity, it makes people reactive and highly dependent on the leader which will slow down the entire team.
An innovation team can be the perfect place to develop the human-centered design capability. When positioned well, they have a neutral place in the organization and act objectively. They can create a space where innovation fosters, connecting and bringing the right people together to collaborate on key topics of the business.
With the right mix of skills in the innovation team, they can develop prototypes and proof of concepts in a very short timeframe. They can test every assumption in real life with customers through a process of repeated prototyping and conceptualizing. This will provide insights into how best to implement the most appropriate solutions and adapt the technology meet the needs of people, not the other way around. The process of continuous innovation will also deliver results on the viability and feasibility, making alignment and agreement with the networked stakeholder groups even easier.
They lead by example. With ongoing research, they immerse themselves in understanding problems, before looking to design appropriate solutions. “Love the problem, not the solution”, as the saying goes. Far too often we fall in love with the solution. The team must have the guts to let go their ego’s and kill their own darlings if they fail to solve the pain. Falling in love with the problem drives creativity, persistence and resilience.
Lastly, when driving innovation in a corporate setting there will be a lot of “it cannot be done”. To counteract this, you need to find the right balance between ‘just do it and ask permission later on’ versus complying with corporate rules and structures. These are the structures that do not always support fast, agile ways of working but they do keep the peace within the organization.
Each innovation team needs a touch of rebelliousness!
https://www.forbes.com/sites/danabrownlee/2019/08/18/4-employee-engagement-trends-that-leaders-need-to-know/#43cedfff33f7
The Day After Tomorrow: How to Survive in Times of Radical Innovation – Peter Hinssen
Quote ‘we don’t fly planes, we fly people’ seen on internet by Guido Woska
https://www.mirabeau.nl/en/articles/industries/travel-and-hospitality
https://www.linkedin.com/pulse/making-case-service-design-start-ups-innovation-jesse-grimes/
https://www.linkedin.com/pulse/pipi-langkous-en-het-geheim-van-framen-guido-stompff/
https://www.linkedin.com/pulse/why-designing-services-grueling-fun-majid-iqbal/
https://www.thnk.org/blog/the-next-wave-of-innovation/
http://www.designkit.org/human-centered-design
https://techtrends.tech/report/why-is-ui-ux-so-important/
This thought leadership article was originally published in the book “Transforming Airlines” by Nawal Taneja